![]() ![]() SCP-513 was recovered by Agent ██████ while carrying out Containment Reestablishment Procedure Mu at Site-██. Attempts to remove the rust chemically or mechanically have had no success. No marks or engravings are visible on its surface due to the large amount of corrosion. If possible, SCP-513-1 is to be apprehended on sight.ĭescription: Physically, SCP-513 is an unremarkable, rusty cowbell. All other exposure victims may be terminated at their request. Any victim who does fall unconscious is to be terminated immediately.Ĭlass-D personnel are to be terminated at the first sign of mental degradation. Under absolutely no circumstances may exposure victims be administered sedatives or allowed to fall unconscious. No other personnel are to enter the cell during this procedure.Īny sentient beings exposed to SCP-513 are to be monitored by at least two security personnel at all times. If the gelatin cube shows any signs of degradation (such as rips, tears, splits, liquefaction, or mold), SCP-513 is to be immediately removed and suspended within a replacement cube by a team of surgically deafened Class-D personnel. Personnel performing the inspection are to wear earplugs and active noise-canceling earmuffs at all times while inside SCP-513’s cell. An emergency inspection will be carried out immediately following any earthquake, explosion, or sonic event grade 2 or higher. The gelatin must be inspected daily for any degradation or loss of integrity. SCP-513-1 is the only harmless humanoid object in the game.Special Containment Procedures: SCP-513 is to be suspended in a one cubic meter block of gelatin and contained within a soundproofed, climate-controlled cell.SCP-513, and SCP-513-1 itself is harmless.If SCP-513 is placed in SCP-914 on fine, very fine or 1:1, the game will crash.SCP-513-1 model is an edited version of SCP-096.SCP-513 existed in older builds, but was removed because ringing it would always result in the player dying.Upon destruction, the loud breathing will cease.Ĭurrently, SCP-513-1 does not harm the player in-game, but can leave players on their toes. The only way to get rid of SCP-513-1 is to destroy SCP-513 by processing it through SCP-914. Attempting to get closer to SCP-513-1 will result in it vanishing or flying away (causing smoke). The sound of loud breathing can be heard and SCP-513-1 will occasionally be seen in the player's peripheral vision. However, all interrogations thus far indicate that SCP-513-1 is a tall, emaciated humanoid with abnormally large hands.Īfter the player rings SCP-513, SCP-513-1 will start stalking the player. Test subjects are unable to provide complete accounts of sightings due to their exhaustion, degraded mental health, and disruptive hypervigilance. All test casesīut one have ended with the test subject’s suicide.ĭescriptions of SCP-513-1's appearance are largely unreliable. This sleep deprivation, along with the mental stress caused by SCP-513-1's behavior, invariably induces paranoia, aggression, hypervigilance, and depression. Upon the victim's awakening, SCP-513-1 flees as usual. Victims able to fall asleep before SCP-513-1's appearance report being physically assaulted by it. This "stalking" behavior inevitably causes extreme sleep deprivation, as victims are frequently disturbed by SCP-513-1’s presence in their quarters. Sightings of SCP-513-1 reoccur every 14 to 237 minutes. Questioning of bystanders indicates that SCP-513-1 is invisible those who have not been exposed to SCP-513. Upon being sighted, SCP-513-1 reportedly turns away and runs out of view before disappearing without a trace. Roughly one hour after exposure to SCP-513, victims will begin to catch glimpses of SCP-513-1 when opening doors, walking past mirrors, turning their heads, or performing any other actions that result in a sudden change in visual perception. Sometimes, after ringing SCP-513, the players vision will automatically turn toward any monitor, and experience hallucinations, just like when viewing the monitor in SCP-895's containment chamber. After this, the player will begin seeing SCP-513-1. If the player picks up SCP-513, it can be rung by double clicking it in the inventory. SCP-513 can be found in its containment chamber inside a protective gelatin, which is halfway melted. Exposure victims report feelings of being watched by an unseen entity and present elevated heart rates and blood pressure.ĭemonstration of SCP-513 and 513-1 as of v0.8 Attempts to remove the rust chemically or mechanically have had no success.Īny noise produced by SCP-513 immediately induces strong anxiety in all sentient beings who hear it, regardless of their previous mental status. ![]() Physically, SCP-513 is an unremarkable, rusty cowbell. SCP-513, referred to as " A Cowbell", is an SCP object encountered in SCP - Containment Breach. ![]()
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